// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .CS}

//-------------MAIN---------------
0000: NOP 

:NONAME_5
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
jf @NONAME_5 
jf @NONAME_5 

:NONAME_33
wait 0 
03BC: 3@ = create_sphere_at 1616.208 1897.4 13.5469 radius 3.0 
jf @NONAME_33 

:NONAME_66
wait 0 
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1616.208 1897.4 13.5469 radius 4.0 4.0 4.0 
jf @NONAME_66 
wait 0 
jump @NONAME_129 

:NONAME_129
wait 0 
Actor.PutAt($PLAYER_ACTOR, 1506.2, 1576.69, 13.5498)
wait 0 
jump @NONAME_66 
